Odds & Ends

Experimental Colored Area_light

This is a test scene showing what happens when you enclose a linear area_light with a cylinder that has a clear color pattern mapped onto its surface.

Experimental Colored Area_light


This is a test scene showing what happens when you enclose a linear area_light with a cylinder that has a clear color pattern mapped onto its surface.
Viewed: 835 times.


Lake-in-a-Ball

Here's another lovely moonlit lake.... all wrapped up in a nice crystal ball. Recently I added a bunch of stars floating around inside.

Lake-in-a-Ball


Here's another lovely moonlit lake.... all wrapped up in a nice crystal ball. Recently I added a bunch of stars floating around inside.
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Viewed: 1115 times.


Fish's Eye View

Ever wonder what that moonlit lake in the mountains looks like from a fish's point of view? Well, here ya go!

Fish's Eye View


Ever wonder what that moonlit lake in the mountains looks like from a fish's point of view? Well, here ya go!
Viewed: 648 times.


Rainbow Coil

This is a good example of the type of objects that a program I wrote in pascal is capable of generating. (See Coilball below.)

Rainbow Coil


This is a good example of the type of objects that a program I wrote in pascal is capable of generating. (See Coilball below.)
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Viewed: 1003 times.


Tabletop

This images shows off a couple of POV 3.0's new features.. It uses light falloff (linear in this case, rather than inverse-square like real light) and a focal-blur camera model. (That picture in the background is a signed dcorley, too. ;) 

This image is a good example of how I work. I will usually throw a bunch of 'new' features into one picture, then tweak each one individually as I go. The surface of revolution primitive, non-linear light falloff, focal-blur, and some of POV's new parse control structures were all combined for the first time in this scene.

Tabletop


This images shows off a couple of POV 3.0's new features.. It uses light falloff (linear in this case, rather than inverse-square like real light) and a focal-blur camera model. (That picture in the background is a signed dcorley, too. ;)



This image is a good example of how I work. I will usually throw a bunch of 'new' features into one picture, then tweak each one individually as I go. The surface of revolution primitive, non-linear light falloff, focal-blur, and some of POV's new parse control structures were all combined for the first time in this scene.
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Viewed: 806 times.


Welcome...

Here's prototype of a picture I was working on for a new/alternate intro for my homepage. I did it using POV 3's True Type Font capabilities, and the ever-so-slow dust model. Can you believe that this little picture, with just enough sampling to reduce the anti-aliasing artifacts to nil, took my p5-120 over 10 hours to do?! Hmph. Once again it is proven that any given program will slow down to use up the available processor speed.

Welcome...


Here's prototype of a picture I was working on for a new/alternate intro for my homepage. I did it using POV 3's True Type Font capabilities, and the ever-so-slow dust model. Can you believe that this little picture, with just enough sampling to reduce the anti-aliasing artifacts to nil, took my p5-120 over 10 hours to do?! Hmph. Once again it is proven that any given program will slow down to use up the available processor speed.
Viewed: 663 times.


Crystal Bubble

A sphere, a plane, some reflection, a little 'creative' lighting and voila! Love those caustics. (More POV 3.0 goodies.)

Crystal Bubble


A sphere, a plane, some reflection, a little 'creative' lighting and voila! Love those caustics. (More POV 3.0 goodies.)
Viewed: 840 times.


Coil Ball

Several of the pieces in this pic were generated using a program I wrote.

Coil Ball


Several of the pieces in this pic were generated using a program I wrote.
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Viewed: 778 times.


Apples on a Plate

This is my attempt to prove to a co-worker who enjoys photography that POV is capable of photo-realistic output. It still needs some tweaking, but I think it looks pretty good.

Apples on a Plate


This is my attempt to prove to a co-worker who enjoys photography that POV is capable of photo-realistic output. It still needs some tweaking, but I think it looks pretty good.
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Viewed: 879 times.


Statics Online Logo

This is a little logo I did while I was working for the University. We were working on an on-line program to teach students the principles of static structures (e.g. trusses, beams, etc.).

Statics Online Logo


This is a little logo I did while I was working for the University. We were working on an on-line program to teach students the principles of static structures (e.g. trusses, beams, etc.).
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Viewed: 1034 times.

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The Fine Print At the Bottom
All images from this page are copyright (c) 1994-2008 by Daniel Corley. Permission is granted to copy, distribute, and use these images for noncommercial purposes only, provided that they remain unaltered, and that anyone who wishes to use any of them for any commercial purposes contact me first. Thank you!