Experimental Colored Area_light
This is a test scene showing what happens when you enclose a linear area_light with a cylinder that has a clear color pattern mapped onto its surface.
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Lake-in-a-Ball
Here's another lovely moonlit lake.... all wrapped up in a nice crystal ball. Recently I added a bunch of stars floating around inside.
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Fish's Eye View
Ever wonder what that moonlit lake in the mountains looks like from a fish's point of view? Well, here ya go!
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Rainbow Coil
This is a good example of the type of objects that a program I wrote in pascal is capable of generating. (See Coilball below.)
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Tabletop
This images shows off a couple of POV 3.0's new features.. It uses light falloff (linear in this case, rather than inverse-square like real light) and a focal-blur camera model. (That picture in the background is a signed dcorley, too. ;)
This image is a good example of how I work. I will usually throw a bunch of 'new' features into one picture, then tweak each one individually as I go. The surface of revolution primitive, non-linear light falloff, focal-blur, and some of POV's new parse control structures were all combined for the first time in this scene.
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Welcome...
Here's prototype of a picture I was working on for a new/alternate intro for my homepage. I did it using POV 3's True Type Font capabilities, and the ever-so-slow dust model. Can you believe that this little picture, with just enough sampling to reduce the anti-aliasing artifacts to nil, took my p5-120 over 10 hours to do?! Hmph. Once again it is proven that any given program will slow down to use up the available processor speed.
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Crystal Bubble
A sphere, a plane, some reflection, a little 'creative' lighting and voila! Love those caustics. (More POV 3.0 goodies.)
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Coil Ball
Several of the pieces in this pic were generated using a program I wrote.
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Apples on a Plate
This is my attempt to prove to a co-worker who enjoys photography that POV is capable of photo-realistic output. It still needs some tweaking, but I think it looks pretty good.
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Statics Online Logo
This is a little logo I did while I was working for the University. We were working on an on-line program to teach students the principles of static structures (e.g. trusses, beams, etc.).
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